Project I: AlmaCeax
AlmaCeax team is doing a tribute to the game “X-Multiply”. It is an arcade video game Shoot ‘em Up horizontal developed by Irem, a Japanese study of video games, in 1989. Taking clear elements of R-Type, X-Multiply is based on levels of “horror” or gore to recreate a setting of terror as if we were facing horrendous monsters and rotten things that come out of the walls. With the help of the two tentacles that the ship has when you take the Power Up we will have to go through the seven levels of play and defeat each of the final bosses that each level has.

Our Team

Management: Marc Guillén Saltó

Art/Design: Alejandro París

Code: Axel Alavedra Cabello

QA: Cere Venteo

Gameplay AlmaCeax X-Multiply Tribute
Download our latest release HERE
How to play the game
Pilot a ship shooting enemies, dodging bullets and taking powerups until you reach the end of stage 1.
The highest score is saved in the “Top” section of the lower bar. But, if you use the debug functions of God Mode or Extra Life, we have a block against cheats that will not save the score.
Installation
Unzip the zip file, run the X-Multiply_Tribute.exe file and enjoy the game.
Controls
PC
- W: Move to up
- S: Move to down
- A: Move to left
- D: Move to right
- SPACEBAR: Shoot
- 5: Insert Coin / Insert Letter Score
- 1: Start Game / Finish Name Score
-
ESC: Quit game
- F1: Show colliders
- F2: Turn on Tentacles
- F3: Win
-
F4: Lose
- F5: God Mode
- F6: Extra Life
- F7: Previous Stage
- F8: Next Stage
Gamepad Xbox
- Right stick: Move
- A button: Shoot
- Y button: Insert Coin / Insert Letter Score
- Start button: Start Game / Finish Name Score
Gamepad PS4
- Right stick: Move
- X button: Shoot
- Triangle button: Insert Coin / Insert Letter Score
- Options button: Start Game / Finish Name Score
Previous Versions
V_0.1 Background and Audio
- Background first stage
- Music first stage
- Fx ship start
V_0.2 Ship animation and Background
- Ship animation
- Background animation
V_0.2.1 Change scenes with fade
- Start background
- Stage 2 background
- Exit with X
V_0.3 Bullets
- Ship Bullets
V_0.4 Colliders
- Background colliders
- Ship collider
V_0.5 UI
- Win/Lose condition
- Debug functionality: god mode, collision boxes, direct win/lose.
- UI for the score.
- 3 types of enemies
- 2 types of powerups / weapons
- Tentacles
V_0.6 Level 3 and Gamepad
- Level 3
- UI continue screen and insert coin screen
- Enemies hit effect
- Fullscreen
- Gamepad
V_0.7 Enemies and Checkpoints
- Checkpoints
- Level 3 Enemies
- Blue patrol
- Worm
- Wormhole
- Cyclop
- Blue Flyer
- Level 1 Enemies
- Jumper
- Green eye
- Alien
- Brown eye
- Blue eye
V_0.8 Powerups
- Laser
- Missile
- Shadow
- Complete level 1 power ups
V_0.9 Bosses
- Killer lashes
- Hostur
- Big Daddy Worm
- Zarikasu
V_1.0 Alpha
- UI high scores screen and intro animation
- Background colour
- Tentacles
- Ropes